Skip to main content

SketchUp 8 released

Just when you would think that Google forgot about further developing SketchUp, they release a new update. Version 8 boasts some improvements (welcomed), but nothing as revolutionary as in the early days, when e.g. "slices" were introduced.
  • [Pro Only] "real" solid operations are nice. There was already the "intersect" option, but that left the cleanup work still to be done. Now you can do a proper Boolean union, subtract and intersect and also a trim and split option is available.
  • [Pro Only] Layout has been improved with better dimensioning, more accurate moving operations and better control over linestyles such as dashed lines.
  • Better geo-location options, using Google Maps. Now you can do all the work inside SketchUp, which is really nice (and a good thing for Google). You choose a section of a map and directly load it into SketchUp. You get a more accurate result than before and the terrain model you get is now also in color (it used to be in greyscale only).
  • Photo Match is improved, to make it a bit easier. Can't comment on accuracy, but understand that proper use of photomatching requires some insight into the model and some geometrical logical reasoning, that not everybody masters.
  • Better integration with Building Maker. This is an online tool (integrated with the 3D Warehouse) to create models from aerial photographs. It requires Google Earth plugin to be installed. You get a few pictures, add primitive shapes and position them with the pictures and the photos will be glued on. Now you can open and refine the models from Building Maker.
  • Outer shell, to shrinkwrap a volume with a closed shell. This should be very interesting for Rapid Prototyping, when you need to export closed, watertight STL models.
  • [Pro Only] DWG/DXF 2010 support.
  • And some other improvements.
In summary, geo-location improvements, real solid operations, Outer Shell and better DWG/DXF support are the highlights and thus using the Pro version becomes more important for Architects and engineers. According to the movie below, solids, geo-location and layout are the three major highlights ;)

That said, even if SketchUp would still work as it did in release 2 or 3 it would still be an essential application for architects.




Comments

Popular posts from this blog

Improve usage of BIM during early design phases

When I was collecting ideas for a book chapter on BIM (that seemed to never have emerged after that), I collected 10 ideas, which I believe still reflect good recommendations to improve the usage of BIM during the early design phases. These ideas are related to BIM software, but you can apply them in any flavor, as long as you can model with Building Elements, Spaces and have control over representation. Introduction This article gives an overview of several recommendations and tips, to better apply BIM applications and BIM methodologies, in the context of the early design phases. Many of these tips are applicable in any BIM application and they are based on experience gathered from teaching, researching and using BIM software. Sometimes they could help software developers to improve the workflow of their particular BIM implementation. Tip 1 : Gradually increase the amount of information In the early design phases, the architect makes assumptions and lays out the main design in...

Getting BIM data into Unity (Part 0 - Introduction)

This post reflects on work that I carried out, elaborated during my guidance of a few Master thesis students, to better integrate BIM models into Unity. This will be a multi-part post. This makes each article a bit shorter to read, but allows more in-depth information overall. Hope you like it. Please comment with feedback and further improvements. Basic methodology Unity can import geometry from FBX and Collada (DAE) files primarily. There are a few other formats, but these are the preferred ones. When integrating CAD or BIM files into a realtime environment, you have to convert the geometry. During my Unity teaching and the writing of the book Unity for Architectural Visualization ( buy from Packt ), I’ve come up with a basic diagram explaining geometry exchange between CAD and BIM software and Unity. Throughout these posts, we’ll go more into detail. We start with ArchiCAD, but will tackle Revit in a follow-up post. Promised!

PythonOCC : Open Source interactive CAD shell (and how to run it on OSX)

What is PythonOCC? PythonOCC is an Open Source (LGPL) Python-wrapper for OpenCASCADE. So what is OpenCASCADE (OCC)? This is an advanced Open Source (custom license) modeling kernel, comparable to commercial engines, such as ACIS or Parasolid, which are used in quite some commercial CAD programs. When you want to develop CAD software, you could use OCC and write programs in C++. And why using Python? With this wrapper, you can create CAD and geometry scripts in Python, which is an interpreted Object-oriented scripting language. You can write almost "on-the-fly" and seriously reduce the implementation effort, by skipping the compiling-phase. You can even interact with a running program in the Python interpreter. Want to read more about this? The OpenCASCADE official website  (currently Linux and Windows are officially supported) The PythonOCC website/blog  (beware that the core of the actions happen in the development repositories). So far so good. Now the nasty, techn...