Skip to main content

My new Video Course: Building an Architectural Walkthrough Using Unity


I have recently completed a video course on the use of Unity in architectural visualisation. This course has almost 3 hours of content and is available from Packt Publishing.
More information and ordering

Some words about what I find important in this course (and I'm seriously biased, as the author).

Small, easy-to-digest modules

Starting from the provided templates, I was tasked to follow a very strict format: small videos of about 3 to 5 minutes, 5 videos in a section and 8 sections in total.

There was also a quite strict content format to follow: title, content, actual tutorial section (including problem and solution) and than a summary in the end. While this restricts a bit the amount of information you can cram into the timeslot, it ensures that the learning outcomes are clear and focused.

On the plus side, the educational quality of the end result improved considerably. On the minus side, the amount of topics that could be handled and their depth was limited. It has become a complete course, but on an mostly introductory level. That said, when comparing with the book, there was not too much to be left out.

Unity Free

As I don't have a full Pro license (yet?) and want the course to be accessible to as many people as possible, I focused on what you can do with the free version.

The Pro version is obviously a good upgrade for architectural visualisation, especially for lighting, it is not required for this course.

During the recording, I updated to the latest versions (up till 4.3 and 4.4) and also switched to using the new Sample Assets instead of the old (and outdated) default packages.

Focus on Architecture


I'm still first and foremost a trained architect-engineer with strong interest in software for 3D modelling and visualisation and Building Information Modelling. As a consequence, I focused on two main modelling environments: ArchiCAD for BIM and SketchUp for modelling. The fact that I have experience with both and they run on Windows and OSX and can be integrated into Unity were an important consideration, although this implied that I used Cinema 4D to get the ArchiCAD models converted to a usable FBX.

That said, the focus was mostly on workflow and while not elaborated in the course, the use of Revit, VectorWorks or AutoCAD should give comparable results.

Scripting

While Scripting is considered by many architects some type of "black magic" and certainly not a part of their architectural design tasks, there are two sections on scripting, because, frankly, there is no real interactivity in Unity without. I mean, you can buy assets in the Assets store that do all for you and can even go to PlayMaker or other visual scripting systems, you still need basic understanding of scripting.

That said, I ensured that there are only a small handful of scripts that are easy to follow, short and re-usable and still cover a few distinct subjects.


Conclusions

While I can obviously not fully judge my own work, I can honestly say that the result is relevant, easy-to-follow and does not require a very large investment (both in terms of cost and time).

It would be nice to have some feedback for people who bought the course and see what I could improve, should an "advanced" course be on the horizon.

Oh, and by the way, the course was recorded in OSX using the fantastic Screenflow, but is mostly not platform specific, apart from the final Section where the app is ported to an iOS device.





Comments

Popular posts from this blog

Improve usage of BIM during early design phases

When I was collecting ideas for a book chapter on BIM (that seemed to never have emerged after that), I collected 10 ideas, which I believe still reflect good recommendations to improve the usage of BIM during the early design phases. These ideas are related to BIM software, but you can apply them in any flavor, as long as you can model with Building Elements, Spaces and have control over representation. Introduction This article gives an overview of several recommendations and tips, to better apply BIM applications and BIM methodologies, in the context of the early design phases. Many of these tips are applicable in any BIM application and they are based on experience gathered from teaching, researching and using BIM software. Sometimes they could help software developers to improve the workflow of their particular BIM implementation. Tip 1 : Gradually increase the amount of information In the early design phases, the architect makes assumptions and lays out the main design in...

PythonOCC : Open Source interactive CAD shell (and how to run it on OSX)

What is PythonOCC? PythonOCC is an Open Source (LGPL) Python-wrapper for OpenCASCADE. So what is OpenCASCADE (OCC)? This is an advanced Open Source (custom license) modeling kernel, comparable to commercial engines, such as ACIS or Parasolid, which are used in quite some commercial CAD programs. When you want to develop CAD software, you could use OCC and write programs in C++. And why using Python? With this wrapper, you can create CAD and geometry scripts in Python, which is an interpreted Object-oriented scripting language. You can write almost "on-the-fly" and seriously reduce the implementation effort, by skipping the compiling-phase. You can even interact with a running program in the Python interpreter. Want to read more about this? The OpenCASCADE official website  (currently Linux and Windows are officially supported) The PythonOCC website/blog  (beware that the core of the actions happen in the development repositories). So far so good. Now the nasty, techn...

Getting BIM data into Unity (Part 8 - Strategies to tackle IFC)

This is part 8 of a series of posts about getting BIM data into Unity. In this post, we’ll discuss IFC as a transfer format towards Unity. As with the previous post, this is not a coding post, although hints and examples are provided. Open BIM and IFC Everybody who ever met me or heard me present on a conference or BIM-lecture will not be surprised to hear that I’m a strong believer in the Industry Foundation Classes (IFC), an open standard, with already two versions published as an ISO standard, being IFC2x2 and IFC4 (but surprisingly not IFC2x3 which is widely used). In the ideal world, this would be the format to use to transfer BIM data into another environment, such as Unity. So what are our options? Looking in the Unity Asset Store Assimp is a library which supports multiple formats, including IFC. https://assetstore.unity.com/packages/tools/modeling/trilib-unity-model-loader-package-91777   I did a few attempts, but alas without any success. It is po...