Skip to main content

From BIM to Unity… and beyond?

You may have noticed that I'm interested in Unity. Here is another post about this fascinating game engine.

Unity eBooks on offer for $5

There is of course my own book "Unity for Architectural Visualization" (http://bit.ly/17u87df). I you act quick, you can even buy it at a great discount, since Packt offers all eBooks and video courses for $5 till Jan. 3d (http://bit.ly/1jdCr2W ).

I can recommend the Unity Game Development Essentials book by Will Goldstone as a general introduction and the Unity 4.x Cookbook as a series of valuable little tricks and tips once you know how to use C# in Unity.

Unity for Architectural Visualization as a Video Tutorial?

I'm currently working on a video course on the same subject. Will be still at an introductory level, though. Will be announced later.

Further advancing interactive architecture projects

I do hope to make a sequel on a more elaborate level as well. Not sure in which format. Book? Video Course? Website? But I'm learning a lot by guiding students in their master thesis and helping them to solve a variety of smaller (and bigger) problems.



Current ideas I'm currently developing alongside my students:
  • transferring some of the information from a BIM model into Unity. The idea is exporting information schedules from ArchiCAD, Revit and AutoCAD and parsing them in Unity to attach the metadata back to the Unity imported geometry, using object IDs.
  • making iPad apps to present an historical site with different building phases, modelled in ArchiCAD and presented with Unity
  • using a graphical timeline to switch between different phases of the building
  • more interactivity with a pleasing graphical style: highlighting objects, cursors, information popups, smooth transitions between camera's/viewpoints
  • better navigation with 3D characters (alas, no time to create them myself) and looking at ways to control them both on Desktop/Webplayer and in a Mobile App
  • Better graphics, even with the non-pro version

And if I may dream aloud…

I'm thinking about revisiting my PhD project and port it into Unity. Creating a small building interactively, with building elements and exporting this into IFC. Maybe a bit too ambitious, but why not try…

Currently started learning about creating geometry in the Editor from scratch, navigating, using PlayMaker State Machine, better graphics and shaders, some Pro-like effects in the free version and iOS functionality.

Comments

Popular posts from this blog

Improve usage of BIM during early design phases

When I was collecting ideas for a book chapter on BIM (that seemed to never have emerged after that), I collected 10 ideas, which I believe still reflect good recommendations to improve the usage of BIM during the early design phases. These ideas are related to BIM software, but you can apply them in any flavor, as long as you can model with Building Elements, Spaces and have control over representation. Introduction This article gives an overview of several recommendations and tips, to better apply BIM applications and BIM methodologies, in the context of the early design phases. Many of these tips are applicable in any BIM application and they are based on experience gathered from teaching, researching and using BIM software. Sometimes they could help software developers to improve the workflow of their particular BIM implementation. Tip 1 : Gradually increase the amount of information In the early design phases, the architect makes assumptions and lays out the main design in...

Getting BIM data into Unity (Part 0 - Introduction)

This post reflects on work that I carried out, elaborated during my guidance of a few Master thesis students, to better integrate BIM models into Unity. This will be a multi-part post. This makes each article a bit shorter to read, but allows more in-depth information overall. Hope you like it. Please comment with feedback and further improvements. Basic methodology Unity can import geometry from FBX and Collada (DAE) files primarily. There are a few other formats, but these are the preferred ones. When integrating CAD or BIM files into a realtime environment, you have to convert the geometry. During my Unity teaching and the writing of the book Unity for Architectural Visualization ( buy from Packt ), I’ve come up with a basic diagram explaining geometry exchange between CAD and BIM software and Unity. Throughout these posts, we’ll go more into detail. We start with ArchiCAD, but will tackle Revit in a follow-up post. Promised!

PythonOCC : Open Source interactive CAD shell (and how to run it on OSX)

What is PythonOCC? PythonOCC is an Open Source (LGPL) Python-wrapper for OpenCASCADE. So what is OpenCASCADE (OCC)? This is an advanced Open Source (custom license) modeling kernel, comparable to commercial engines, such as ACIS or Parasolid, which are used in quite some commercial CAD programs. When you want to develop CAD software, you could use OCC and write programs in C++. And why using Python? With this wrapper, you can create CAD and geometry scripts in Python, which is an interpreted Object-oriented scripting language. You can write almost "on-the-fly" and seriously reduce the implementation effort, by skipping the compiling-phase. You can even interact with a running program in the Python interpreter. Want to read more about this? The OpenCASCADE official website  (currently Linux and Windows are officially supported) The PythonOCC website/blog  (beware that the core of the actions happen in the development repositories). So far so good. Now the nasty, techn...