Skip to main content

Fix Reversed Faces in SketchUp

So what is the problem?

When you make a model inside SketchUp, each face has a front and a back side. When you have the default material or no material applied, the front is beige and the back is light-blue. You should avoid to see any blue faces ever.

While this doesn't present any problem inside SketchUp itself, it leads to seemingly missing faces in other software. E.g. when you export your SketchUp model into Artlantis, Cinema4D or Unity, they will ignore the back faces.

How to solve it manually?

Set the Face Style to "monochromatic", so colors and textures are hidden. Then you select any offensive blue face, right-click and reverse it.

If there were materials applied, you have to switch them (front and back).

How to solve it automatically?

You can try a nice plugin for SketchUp to partially automate the reversed-faces problem you can easily get when using SketchUp.



Info and download: http://forums.sketchucation.com/viewtopic.php?t=30107 (free registration is required to download files).

Comments

Popular posts from this blog

Improve usage of BIM during early design phases

When I was collecting ideas for a book chapter on BIM (that seemed to never have emerged after that), I collected 10 ideas, which I believe still reflect good recommendations to improve the usage of BIM during the early design phases. These ideas are related to BIM software, but you can apply them in any flavor, as long as you can model with Building Elements, Spaces and have control over representation. Introduction This article gives an overview of several recommendations and tips, to better apply BIM applications and BIM methodologies, in the context of the early design phases. Many of these tips are applicable in any BIM application and they are based on experience gathered from teaching, researching and using BIM software. Sometimes they could help software developers to improve the workflow of their particular BIM implementation. Tip 1 : Gradually increase the amount of information In the early design phases, the architect makes assumptions and lays out the main design in...

Getting BIM data into Unity (Part 0 - Introduction)

This post reflects on work that I carried out, elaborated during my guidance of a few Master thesis students, to better integrate BIM models into Unity. This will be a multi-part post. This makes each article a bit shorter to read, but allows more in-depth information overall. Hope you like it. Please comment with feedback and further improvements. Basic methodology Unity can import geometry from FBX and Collada (DAE) files primarily. There are a few other formats, but these are the preferred ones. When integrating CAD or BIM files into a realtime environment, you have to convert the geometry. During my Unity teaching and the writing of the book Unity for Architectural Visualization ( buy from Packt ), I’ve come up with a basic diagram explaining geometry exchange between CAD and BIM software and Unity. Throughout these posts, we’ll go more into detail. We start with ArchiCAD, but will tackle Revit in a follow-up post. Promised!

PythonOCC : Open Source interactive CAD shell (and how to run it on OSX)

What is PythonOCC? PythonOCC is an Open Source (LGPL) Python-wrapper for OpenCASCADE. So what is OpenCASCADE (OCC)? This is an advanced Open Source (custom license) modeling kernel, comparable to commercial engines, such as ACIS or Parasolid, which are used in quite some commercial CAD programs. When you want to develop CAD software, you could use OCC and write programs in C++. And why using Python? With this wrapper, you can create CAD and geometry scripts in Python, which is an interpreted Object-oriented scripting language. You can write almost "on-the-fly" and seriously reduce the implementation effort, by skipping the compiling-phase. You can even interact with a running program in the Python interpreter. Want to read more about this? The OpenCASCADE official website  (currently Linux and Windows are officially supported) The PythonOCC website/blog  (beware that the core of the actions happen in the development repositories). So far so good. Now the nasty, techn...