Skip to main content

Free rendering plugin for SketchUp

IDX had a rendering plugin for SketchUp, but they decided to release a free version with limited resolution (640x480 pixels) and two non-free editions with higher resolution. Currently, the MAC version is not ready.

See http://www.idx-renditioner.com for more info.

Read on WorldCAD Access blog

Comments

  1. I have heard that the demo program puts a watermark across the image. Is this true? If so, why give it a try?

    ReplyDelete
  2. The Free version is limited in resolution (640x480), settings and amount of cores to use (only 1), but there is no watermark on the image.

    The commercial version has higher resolution and uses all processor cores.

    ReplyDelete
  3. Anonymous07 June, 2009

    idx free is a piece of crap that takes too long to load
    sketchup should have come with a rendering engine.

    ReplyDelete
  4. "sketchup should have come with a rendering engine."

    Well, many people use it for more than it is supposed to do. Rendering would be nice, but then the material control is too limited and there are no real lights, so it needs an overhaul on many aspects, making the once so simple and minimalist application burst out of its user interface.

    ReplyDelete
  5. Anonymous08 June, 2009

    send me this plugin ::anonimka999@gmail.com for freee plsss........

    ReplyDelete
  6. Just downloaded the free version for IDX. Been using it for about an hour and it's awesome. I'm seriously considering getting the full version for my office. Compared to the others out there that I've found this one is pretty damn good for the money. The only thing I would like to see is the ability to add point lights in the model. This may be in the full version I don't know. But that's the only draw back I see so far. And it does not make sketchup run slow, which is a huge plus.

    ReplyDelete
  7. Try:
    http://www.brighter3d.com

    ReplyDelete

Post a Comment

Popular posts from this blog

Improve usage of BIM during early design phases

When I was collecting ideas for a book chapter on BIM (that seemed to never have emerged after that), I collected 10 ideas, which I believe still reflect good recommendations to improve the usage of BIM during the early design phases. These ideas are related to BIM software, but you can apply them in any flavor, as long as you can model with Building Elements, Spaces and have control over representation. Introduction This article gives an overview of several recommendations and tips, to better apply BIM applications and BIM methodologies, in the context of the early design phases. Many of these tips are applicable in any BIM application and they are based on experience gathered from teaching, researching and using BIM software. Sometimes they could help software developers to improve the workflow of their particular BIM implementation. Tip 1 : Gradually increase the amount of information In the early design phases, the architect makes assumptions and lays out the main design in

Getting BIM data into Unity (Part 9 - using IfcConvert)

This is part 9 of a series of posts about getting BIM data into Unity. In this post, we’ll discuss the IfcConvert utility from the IfcOpenShell Open Source IFC Library to preprocess an IFC model for integration with Unity. This is (finally?) again a coding post, with some scripts which are shared to build upon. Conversion of IFC into Unity-friendly formats The strategy with this approach is that you preprocess the IFC-file into more manageable formats for Unity integration. Most Web-platforms do some sort of pre-processing anyway, so what you see in your browsers is almost never an IFC-file, but an optimised Mesh-based geometric representation. However, it wouldn’t be BIM-related if we’d limit ourselves to the geometry, so we will parse the model information as well, albeit using another, pre-processed file. IFC to Wavefront OBJ I used a test IFC-model and used the IfcConvert-utility converted it into OBJ en XML formats. The default way to use it is very simple:

Getting BIM data into Unity (Part 8 - Strategies to tackle IFC)

This is part 8 of a series of posts about getting BIM data into Unity. In this post, we’ll discuss IFC as a transfer format towards Unity. As with the previous post, this is not a coding post, although hints and examples are provided. Open BIM and IFC Everybody who ever met me or heard me present on a conference or BIM-lecture will not be surprised to hear that I’m a strong believer in the Industry Foundation Classes (IFC), an open standard, with already two versions published as an ISO standard, being IFC2x2 and IFC4 (but surprisingly not IFC2x3 which is widely used). In the ideal world, this would be the format to use to transfer BIM data into another environment, such as Unity. So what are our options? Looking in the Unity Asset Store Assimp is a library which supports multiple formats, including IFC. https://assetstore.unity.com/packages/tools/modeling/trilib-unity-model-loader-package-91777   I did a few attempts, but alas without any success. It is possib