This is part 5 of a series of posts about getting BIM data into Unity. In our previous posts we looked at how to get information from our BIM Model into a Schedule: a text file with data about the elements. This post will do something with this schedule. Parsing a Schedule in Unity Regardless if you start from an ArchiCAD or Revit model, you should end with the geometry inside Unity from the FBX conversion (see previous posts) and a text-file containing a subset of information you want to transfer to the model, so it can be accessed from within the realtime model. Ensure you save (or copy) the schedules somewhere in the Unity Assets folder. The name does not really matter, as we’ll ensure that we can set it in our script as a variable. Reading the text from a Schedule file (“parsing”) requires creating a new C# script. While this is not a Unity scripting tutorial, we’ll show you what we did. Maybe you can improve on it or spot some errors. We need three script...
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